Saturday, November 13, 2010

Prototyping

Prototyping
           
Prototyping is something most people don’t directly think about. Usually the thought process starts at the design process of how the game is going to work and such and people argue or debate on what should be what and such, when time is better spent on testing the ideas in a mock up or a prototype. Why not take all the ideas into a simple state and play them all out. The time spent on bigger project debate what should be in the game or not can be spent on testing the idea on the field or in this case the game. Getting people outside of the development side to test these prototypes is also very important. The developer made the game and has a sub conscious on how the game works. Where an outside mind is coming in with a fresh slate and will tell you out right what they think or saw. It can be scary to put out a prototype to test, but it’s needed. Yeah it’s not finished, so you will get feedback but failing is learning. What better time to fail while your building than when its officially out. I can’t wait for next week’s class, because we get to have our prototype tested by others than our group.

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